Quantcast
Channel: Fighting | BoardGameGeek
Viewing all articles
Browse latest Browse all 1379214

Thread: Descent: Journeys in the Dark (second edition):: Rules:: "Dark Charm" OL card to steal a guest?

$
0
0

by spike77707

In "The Masquerade Ball" - Encounter 1 - the OL must use his monsters to exit through the exit with guests, while the heroes must exit through the entrance with said guests.

We had a situation, where a hero was near the exit with a guest, so, the overlord used "Dark charm" - which specifies that you can make one action(movement or attack) with a said hero and "treat him as one of your monsters". And the OL wanted to leave through the exit with the hero.


Now, in the encounter, the heroes CAN leave through the ENTRANCE to save guests and they have a way to re-enter on their next turn(which means - right after the OL turn, so they lose no turns) by using a movement step or fatigue movement.

This caused much debate in our group.

What do you think, internet?

Viewing all articles
Browse latest Browse all 1379214

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>