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Reply: Heroes of Might & Magic III: The Board Game:: Variants:: Re: Introducing a new (online-solo) game mode: Community Faction War

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by DivingFeather

Hi fellow faction war players,

Since this is a pilot version, we are going to skip Sign-Up phase for the first territory, and start with the announcement phase.

Steps in a nutshell:
1. Choose the faction you prefer: Tower or Dungeon
2. Select the difficulty you like.
3. Complete Territory 1 scenario (see picture) and follow all the scenario rules.

If you selected Tower (only enemy heroes differ):


If you selected Dungeon (only enemy heroes differ):


4. Once you are done, shoot a photo of the final board, add it as a comment here and document your end results in this google drive file:
https://docs.google.com/spreadsheets/d/1VZqNIDvKGO1AX-l6NQXn...
(Needless to say: play fairly!)

5. Territory 1 winner faction will be declared based on Victory Points. Check the Drive file for Victory point calculation. In short, defeated neutral units and AI armies multiplied by the difficulty coefficient of your selected difficulty can bring your faction VPs. Minimum player / faction needed: 3 vs 3.
6. Fight together with your faction for more resources and better position for the next territory. Mines and Settlements you control and units surviving the final battle in your army deck adds up / faction and enable scenario bonus for Territory 2.
7. Gather experience for higher XP starting level of your hero for the next Territory (faction XP average will define this bonus)
8. Select any 1 card from your final deck. You can carry that card forward over all the remaining territories! Empowered stats card carry forward anyway.

Time schedule for Territory 1 challenge:
Starts: 28-OCT-2024
Ends: 30-NOV-2024


This is a pilot version. Let's see how popular will it become.

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