by MGAC
Richard Launius wrote:
Just to be clear. I am not designing he new edition as a Legacy game. It will be a campaign game. There will be no destroying the cards or writing on the board. Their may be some stickers added to the board and the campaign will have a progression that means if a character dies, they are dead and may become a heroic spirit the players can cal uopn at a shrine with in future battles, but the game is not a legacy game.
The base game can be played multiple times, as can all the battles. The base game will have no legacy related materials other than the orgin of the heroes that I do not really consider Legacy. It is only in the expansions that the campaign will take on any progression with some legacy-like impact on future battles.
I know the publisher would prefer a pure Legacy game, but I have not designed that and they are aware that the legacy aspect is campaign driven. Once again, it has legacy aspects in that how a battle finishes affects future battles, but it is not Legacy in the way that traditional Legacy games are known in the industry.
I hope this clarifies the issue.
RIchard
The base game can be played multiple times, as can all the battles. The base game will have no legacy related materials other than the orgin of the heroes that I do not really consider Legacy. It is only in the expansions that the campaign will take on any progression with some legacy-like impact on future battles.
I know the publisher would prefer a pure Legacy game, but I have not designed that and they are aware that the legacy aspect is campaign driven. Once again, it has legacy aspects in that how a battle finishes affects future battles, but it is not Legacy in the way that traditional Legacy games are known in the industry.
I hope this clarifies the issue.
RIchard
That clarifies the issue quite a bit. Thank you for your quick reply. I appreciate your work on the game.