by Benkyo
Beliakov wrote:
...would nerfing the minor stamina potion - a beginner's item which effectively gives you nothing more than just one more turn - not make that potion pretty much pointless? I mean, why should a level 1 or 2 character who can only carry one potion carry one that only gives you one card back once in the scenario...?
Getting one card back still gives you an extra turn, as long as you start the turn with an odd number of cards in hand.