by JayJ79
Saldiven wrote:
There were a pile of Living Bones between the Spirit and the party, so the closest the Spirit could move without stopping on top of another model would only allow the rats to be affected.
with flying, it could possibly even fly over an enemy if it had enough movement points to reach an unoccupied hex (or an obstacle hex) on the other side of that enemy.
I had wondered if the controlling player's deck would be affected, but I wanted to be sure.
If you read the explanation of how Curses are processed on page 23 of the rulebook, it states:
If a figure is cursed, it must shuffle a CURSE card into its remaining attack modifier deck.
And if you read the section explaining how summoned allies work on page 26, it states:
Summons are not controlled by the summoning player, but instead obey automated monster rules, permanently following the ability card “Move+0, Attack+0” (see Monster Turn on pp. 29–32 for details) and using the player’s attack modifier deck to perform its attacks.
Thus, whenever a summoned ally is cursed (or blessed), the character who summoned that ally has to add another curse (or bless) card into their own attack modifier deck, which can sometimes result in multiple curses (or blesses) being added to the same AttMod deck by a single ability, if that ability affects both the character and its summoned ally (or allies).