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Reply: Gloomhaven:: Variants:: Re: Monster extra summoning for 2 players

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by JimA759

JayJ79 wrote:

squegeeboo wrote:

JimA759 wrote:

I don't know if you were doing this; [o]but I don't think the new oozes would benefit from the heal as when they are summoned that is their maximum health. The point of the 2pt damage is to reflect the Ooze splitting itself.[/o]

JImA


This isn't right.

The oozes start hurt, but that's not their maximum HP, they can still heal to whatever a normal ooze has for health at your scenario level.

Michael is correct.
The official FAQ addresses this.
(spoiler for Oozes) [o]

FAQ: Monsters - Ooze wrote:

Summoning (Cards 696, 697):
Note the damage happens before the summon, so new oozes come in at the new hit point value. The new ooze's max hit point value is still defined by its Stat card. Also, if the damage kills the ooze, then it doesn't summon at all. If there are no more oozes standees, the ooze will still perform the action, simply suffering damage.
[/o]


Thanks for the correction and the reference.

JimA

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