by JamesMHewitt
jorl wrote:
Thanks a lot for taking your time and answering (and also for creating this lovely game :D).
I think you missed some questions, because of the nature of subscribing to a thread. Your last answer was on page 3: this one
Please have a look at the following comments.
I think you missed some questions, because of the nature of subscribing to a thread. Your last answer was on page 3: this one
Please have a look at the following comments.
...by jove, you're right!
(I went from my last comment, instead of the last time I answered questions. Whoops!)
Here's more stuff:
jorl wrote:
1) Concussive Grenade
Do I throw a blue die with the 3 red ones (like a normal ranged attack)?
Are these dice modified in any way by
- ranged attack damage markers on the charakter?
- [o]insight markers on the confrontation board when fighting against the big frog monster in the tutorial scenario?[/o]
2) Target priority
Is target priority effected by Doom cards or Boss Behaviour like Pounce that specifically target the Lead Agent? As I understand it, the Leading Agent will suffer all the effeckts. He will only move back in the queue, if the queue was important for determing which agent will be attacked by an enemy. Is this correct?
Requisition Card wrote:
Concussive Grenade
Ranged Weapon. Roll 3 red dice ...
Ranged Weapon. Roll 3 red dice ...
Do I throw a blue die with the 3 red ones (like a normal ranged attack)?
Are these dice modified in any way by
- ranged attack damage markers on the charakter?
- [o]insight markers on the confrontation board when fighting against the big frog monster in the tutorial scenario?[/o]
2) Target priority
Is target priority effected by Doom cards or Boss Behaviour like Pounce that specifically target the Lead Agent? As I understand it, the Leading Agent will suffer all the effeckts. He will only move back in the queue, if the queue was important for determing which agent will be attacked by an enemy. Is this correct?
The first question was answered in my previous post, and is now in the FAQ. For your second question:
There are two wordings that are used – “use Target Priority to choose an Agent”, or “the Lead Agent [does a thing, or more likely has something happen to them”.
When you are instructed to use Target Priority, the eligible Agent who is furthest forward in the queue is selected, and their marker moves to the back of the queue.
When the rules call out the Lead Agent, this refers to the Agent whose marker is at the front of the queue – and this does not move its marker to the back of the queue.
codeeater wrote:
Question about possible downgrades
Rules page 11: "... but regardless of how many are applied s single die can never be upgraded or downgraded more than once per roll."
Can someone clarify this please, do I read this correct: if you suffer 4 downgrades (for example in a SHOOT test), you still only downgrade each die once - and the rest of the downgrades are ignored?
Rules page 11: "... but regardless of how many are applied s single die can never be upgraded or downgraded more than once per roll."
Can someone clarify this please, do I read this correct: if you suffer 4 downgrades (for example in a SHOOT test), you still only downgrade each die once - and the rest of the downgrades are ignored?
This is correct. Any downgrades beyond the first three have no effect, other than to cancel out any upgrades you might receive. And vice versa.
In other words:
If you have no upgrades, there's no difference between having 3 and 4 downgrades.
If you have 1 upgrade and 3 downgrades, this is resolved as 2 downgrades. If you have 1 upgrade and 4 downgrades, this is resolved as 3 downgrades.
Hope that makes sense!
the tickler wrote:
Question:
Is there a Deck of Doom Card for The Visitor? I cannot find one in my copy. All other main heroes have one.
Is there a Deck of Doom Card for The Visitor? I cannot find one in my copy. All other main heroes have one.
ClayMankey wrote:
Is the visitor meant to not have a deck of doom card and a priority bust? Asking since he's the only character with mignola art on his card without these - more of a component question as many of the other extra characters also dont! But was just wondering (as this would affect deck of doom draws when using him vs another non back up agent as a main.)
You're not missing anything - the Visitor doesn't have a Deck of Doom card. He's a mysterious guy.
He doesn't have a Target Priority bust because it was never unlocked as a stretch goal on the Kickstarter - the other ones were.
ClayMankey wrote:
[o]Another question - since these cards seem to be used together in missions (Black symbol encounter cards), is the fact they both say point of interest (1) correct? Or is one meant to say either (2) or (3)? If both are meant to be (1), then what's the ruling when being told to place a second p.o.i(1) if its already on the board?
[/o]
[/o]
[o]This was covered in my last post, but in short, this is a typo - one of them should say Point of Interest (2).[/o]
EntropyJim wrote:
Regarding Knocked out.
The rules state
"Once all the spaces on an Agent’s health track contain an injury, the next damage they suffer will cause them to be knocked out. Remove their
miniature from the board and remove their marker from the target priority queue (shuffling any others forward as necessary).
Knocked out Agents are temporarily out of play, but will be able to "
Now. Lets say I have a Giant Monster, a 2-size piece of scenery and a knocked out character marker in a room. Is it full?
I ask because of the problem that occurs when you return players.
If the area is not full, a player or enemy can move into the room. What happens when the knocked-out agent is returned to the gamer board in an already full room.
We played it as igf the agent is on the floor knocked out, so is stillo taking up room in the area.
Thoughts pls.
Loving the game.
J.
The rules state
"Once all the spaces on an Agent’s health track contain an injury, the next damage they suffer will cause them to be knocked out. Remove their
miniature from the board and remove their marker from the target priority queue (shuffling any others forward as necessary).
Knocked out Agents are temporarily out of play, but will be able to "
Now. Lets say I have a Giant Monster, a 2-size piece of scenery and a knocked out character marker in a room. Is it full?
I ask because of the problem that occurs when you return players.
If the area is not full, a player or enemy can move into the room. What happens when the knocked-out agent is returned to the gamer board in an already full room.
We played it as igf the agent is on the floor knocked out, so is stillo taking up room in the area.
Thoughts pls.
Loving the game.
J.
When you're Knocked Out you're removed from play entirely - you no longer have a presence on the board, so you don't take up space. When you come back (during the Rest phase), you can be placed wherever you like.
In the Confrontation, where you're replaced with a marker, you still don't take up space. If your area is full when you stand up due to a Last-Ditch Recovery, just place your Agent as close as possible to that area.
ClayMankey wrote:
Ooh, yeah, there should be a door there. I'll add this to the Errata.
The Mark of the Claw only affect's LJ's own attacks.
He'd hate being called LJ.
Goro87 wrote:
Hello everyone. We've encountered an issue while playing the case "Hunting party":
[o]The bossfight played out in a 2-areas corridor. When the bossfight began, all 4 agents were in a dead end of the corridor, and the boss Giant Frog Monster could not spawn there, 'cause with its dimension the area would have gone over its maximum capacity, so we spawned him in the nearest area. Well, as soon as the bosses attacks we realize that all the Boss Behaviour cards in the deck that are not a melee attack are either move+melee or spawn minions. There are no ranged attack cards for this boss (despite the ranged statistics on its enemy card), so all we did was staying all 4 together safely in the back of the corridor, defeding from occasional minions attacks, and shooting the boss from the distance while it couldn't do anything to harm us.[/o]
I don't know, it seems a bug to me.
[o]The bossfight played out in a 2-areas corridor. When the bossfight began, all 4 agents were in a dead end of the corridor, and the boss Giant Frog Monster could not spawn there, 'cause with its dimension the area would have gone over its maximum capacity, so we spawned him in the nearest area. Well, as soon as the bosses attacks we realize that all the Boss Behaviour cards in the deck that are not a melee attack are either move+melee or spawn minions. There are no ranged attack cards for this boss (despite the ranged statistics on its enemy card), so all we did was staying all 4 together safely in the back of the corridor, defeding from occasional minions attacks, and shooting the boss from the distance while it couldn't do anything to harm us.[/o]
I don't know, it seems a bug to me.
Guiz68 wrote:
In our first game with the tutorial, we were in this case:
[o]During the confrontation, the behavior card told, if the Giant Frog was not in the lead agent area, to go in the Lead Agent area and to make a melee attack. In our case, our 4 agent team was in an area preventing the giant frog to enter (size 3 + 4 agents > 6 spaces). We decided to use its ranged attack instead, but in this kind of "conflict of space", how do you manage it ?[/o]
[o]During the confrontation, the behavior card told, if the Giant Frog was not in the lead agent area, to go in the Lead Agent area and to make a melee attack. In our case, our 4 agent team was in an area preventing the giant frog to enter (size 3 + 4 agents > 6 spaces). We decided to use its ranged attack instead, but in this kind of "conflict of space", how do you manage it ?[/o]
Both these comments have the same answer - this was a mistake on our part! See my previous comment in the thread.
jorl wrote:
Harpy movement
If I use target priority, it is not random at all. Do I miss something here?
Harpy enemy card wrote:
Harpy
[...]is moved to the area of a random agent (use target priority for each in turn)
[...]is moved to the area of a random agent (use target priority for each in turn)
If I use target priority, it is not random at all. Do I miss something here?
Bit of a semantic argument, there, but I do see your point! No, it's not random. Use target priority.
jorl wrote:
Unique Actions
Do I make a shoot action in both cases although the wording is different? (Meaning I roll the blue and three test dice and reduce the damage by the resilience of the target.)
Abe Sapien - Precision Shot
Make a Shoot action. [...]
Liz Sherman - Flame Blast
Ranged Weapon. [...]
Make a Shoot action. [...]
Liz Sherman - Flame Blast
Ranged Weapon. [...]
Do I make a shoot action in both cases although the wording is different? (Meaning I roll the blue and three test dice and reduce the damage by the resilience of the target.)
Yeah, they're both Shoot actions. Liz's Flame Blast is covered in detail in the FAQ.
Ammo
Can I put more then one Ammo card under a weapon? I wouldn't play it this way, but I cannot find a rule against it.
Can I put more then one Ammo card under a weapon? I wouldn't play it this way, but I cannot find a rule against it.
Good point, the rules don't say anything against it. Rules as written you can do it, but the intention was that you can only load one type of Ammo per weapon.
apjacobstm wrote:
How do Bosses and Enemies move in un explored area? For example we played a game where we hit a condition where it said to spawn enemies in un explored areas. Do these enemies have to spend an action to open a door or are they stuck until the agents explore the area?
I do not want to spoil things but this was for a case file where we triggered the end boss early and the result was that enemies spawned in un explored areas.
I do not want to spoil things but this was for a case file where we triggered the end boss early and the result was that enemies spawned in un explored areas.
I can't think of any situations where this would be the case - can you post which case file this was? You can put it behind a spoiler tag if that helps.
Pagoda79 wrote:
A few questions after our first real case (“Door Number One”)
Do bosses ONLY do what’s on their card? If it doesn’t say move, do they move?
[o]Rasputin disappeared and reappeared in adifferent part of the board, and after one of the agents moved he was out of sight of both agents (we were dealing with some other threats). Did we need to wait until it says he has to move, or do we just assume he would move with toward us as part of his other actions?[/o]
Do bosses ONLY do what’s on their card? If it doesn’t say move, do they move?
[o]Rasputin disappeared and reappeared in adifferent part of the board, and after one of the agents moved he was out of sight of both agents (we were dealing with some other threats). Did we need to wait until it says he has to move, or do we just assume he would move with toward us as part of his other actions?[/o]
Bosses only do what's on their card, yeah. If it doesn't say move, they stay where they are! [o]Rasputin's a sneaky one, always hiding in darkened rooms...[/o]
And
[o]I understood the part about insight markers NOT collected causing negative effects. Did we miss something about what the insight markers we DID collect did? Did they have no impact this time (I recognize it says they MAY help you at the end, and we didn’t make it to card eight either before we got the confrontation started, so I’m not sure if a different ending would tell us some positive effect.) [/o]
[o]I understood the part about insight markers NOT collected causing negative effects. Did we miss something about what the insight markers we DID collect did? Did they have no impact this time (I recognize it says they MAY help you at the end, and we didn’t make it to card eight either before we got the confrontation started, so I’m not sure if a different ending would tell us some positive effect.) [/o]
In this particular case file, [o]collecting Insight markers just removes them so Rasputin doesn't benefit from them.[/o]