by csuszka
These house rules are excellent and concise.However, I would add some minor changes:
1) Scaling Soar: The range both to and from a soaring monster is increased by 2 spaces at Copper level, 4 at Silver level and 8 at Gold level
Reasoning: At the start of Copper, a Hero Party can be easily crushed by simply bad luck: not drawing Acrobat and encountering with a soaring horde of monsters (RWs or ghosts) - and I think that possibility should be eliminated. However, at Gold level +4 range is nothing - +8 range is more serious (at least you might have to spend some surges on extra distance instead of damage).
2) Bosses Stay Bosses: why only dungeon leaders receive the bonus? Encounter leaders should get it, as well - normal encounters are even easier than dungeons at higher Campaign levels (they give "free" CT and money for heroes) I think.
3) At the start of every dungeon (after drawing treachery cards randomly) the overlord can draw 1 extra card for every 1 point of unspent treachery
Reasoning: it would give the OL a chance at Gold level. Instead of selecting treachery cards which the Ol probably won't get at all (due to fast heroes), the OL could have a stronger starting hand and slow down the heroes more.
4) Instead of Gata the White Death, the Beastman Lord should get an Overlord upgrade called Hidden Army (sorry, English is not my native language, so I cannot figure out any better), which could be similar to Into my Parlour.
Hidden Army
Cost: 15
Avatar: Beastman Lord
Description: At the start of each dungeon, you may search through your Overlord deck for one spawn card and place it facedown on this card. This card may be played as though it was in your hand, but do not count against your hand limit, nor to your reinforcement limit (you can play it even if the reinforcement marker is facedown and you should not flip the reinforcement marker when playing it).
Reasoning: It is funny, synergizes with the BL's special ability and makes spawn cards even more useful for him - a lot better than Gata the White Death, who was a badly designed lieutenant.