Reply: Worldspanner Factions, Set 1: Heroes:: News:: Re: What's Coming in...
by Againsto #dustiesforever
View ArticleReply: Worldspanner Factions, Set 1: Heroes:: News:: Re: What's Coming in...
by SpitfireIXAAgainsto wrote:#dustiesforeverNice!
View ArticleReply: Proving Grounds:: General:: Re: How do you win this game?
by brendover The shield mod makes it much harder. The powers variant (forgot the name) makes it easier with no downside. The dragonling mod can make it easier but also comes with a potential downside.
View ArticleReply: Dungeons of Doria:: Rules:: Re: Monster activation against obstacles /...
by vahrens Mainly, if monsters (especially zombies) pile up behind others around a hole, they will pass this round and simply wait. You can remove the monster marker from the initiative board and place...
View ArticleReply: Andromeda's Edge:: General:: Re: Event Decks (Idea?)
by manosco1 No, but this deck influences only ships near to the nethervoid....so if one dont want to be affected by events it is enough not to place ships there. The other decks instead are map wide.
View ArticleReply: Worldspanner Factions, Set 1: Heroes:: News:: Re: What's Coming in...
by LordPrometheus Was there going to be 7 sets, or am I just imagining things? 😆
View ArticleReply: Worldspanner Factions, Set 1: Heroes:: News:: Re: What's Coming in...
by SpitfireIXALordPrometheus wrote:Was there going to be 7 sets, or am I just imagining things? 😆9 sets altogether
View ArticleReply: Dungeons of Infinity:: Rules:: Re: Questions on the Lich Sentinel card
by spoerner You did. But that is a pretty cool way to do it.Jack
View ArticleReply: Dungeons of Doria:: Rules:: Re: Monster activation against obstacles /...
by vahrens Also, as monsters only activate once per round usually, that means if they cannot move and/or attack, they are finished for the round.
View ArticleReply: Tamashii: Chronicle of Ascend:: General:: Re: A Little Help...
by JhyarelleEscher0 wrote:Jhyarelle wrote:I get swarmed with enemy bots really fast. I would appreciate any advice for what tactics for early game. Low HP and avg trace of most location tiles are 3+....
View ArticleReply: S.T.A.L.K.E.R. The Board Game:: General:: Re: Play time?
by HailDiscordia No terrain for me. Standees only. These games take up so much space! I'm a fan of the standee option. I think I'm also going to like the short campaign arc. I've got a very regular...
View ArticleThread: Ashes Reborn: Rise of the Phoenixborn:: General:: How many cards in...
by Flayerr Those 13€ etc small expansions. How many cards they actually have?
View ArticleReply: HeroQuest: Against the Ogre Horde:: General:: Re: Anyone know why...
by Festivus99 Looks like pre-orders for Against the Ogre Horde are now in stock at Game Nerdz. Just got an email notification that the game is 'released' (from a Game Nerdz perspective, at least) and...
View ArticleReply: Ashes Reborn: Rise of the Phoenixborn:: General:: Re: How many cards...
by SilentSniperx88 It varies on each deck as it depends on how many conjurations they have.
View ArticleReply: Aventuria: Adventure Card Game:: General:: Re: Hero overview
by enzoone I don't know the content of Mysthical Stories and Path off Legends, because I don't own them. But there are much more expansion with Heroes out...
View ArticleThread: Deck Box Dungeons:: General:: Print and Play Version?
by Edusantz I'm looking for a Print and PLay Version, I just cant buy it in Brazil on a Physical Deck.Does someone know where I can buy a PNP version?Thanks
View ArticleReply: Ultimate Warriorz:: General:: Re: Such a shame
by captskirmish I disagree about the theme. I think the look and theme is fantastic and I loved playing it with my group. I see it as a more interesting version of King of Tokyo, and it's light enough...
View ArticleReply: Ultimate Warriorz:: Reviews:: Re: Ultimate Warriorz - Does This Game...
by captskirmish I think it's a fantastic game, and personally, would rank it higher than King of Tokyo.
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