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Reply: Warhammer Quest: Blackstone Fortress:: Rules:: Re: Light in the Dark questions


Reply: KeyForge: Call of the Archons:: Rules:: Re: Keys in Red/Blue/Yellow - is there a reason?

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by DerrickC

I use bottle caps for keys. All different colors. Works great.

Reply: Dune:: General:: Re: Punch it? Play it? Sell it?

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by patrickstockton

Ghool wrote:

I popped it up on eBay starting at $1 for anyone interested in placing a bid.
Not being greedy, and just letting the market determine what this is worth.
Thanks for the advice folks.


Did you put a reserve on it? Not sure how eBay works on the seller’s side.

If not, you should. In fact, just list it for $200 but it now.

That’s enough to cover a Pro PnP for either of the two redesigns.

Reply: KeyForge: Call of the Archons:: Rules:: Re: remote access can I use an off faction artifact of the opponent?

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by kobold47

You can, however, laugh at your opponent as you spray their precious pheromones uselessly into the air and discard them.

Reply: Medieval Conspiracy:: General:: Re: solo?

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by Lawrence Hung

Good to hear this game gets played...as I thought I would be alone on this planet looking for players to this game.

Reply: Fury of Dracula (third/fourth edition):: News:: Re: 4E Available at Miniature Market

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by Polioliolio

Did this JUST now come out?

I have third edition and was just curious about the differences.

Reply: Cry Havoc:: Rules:: Re: VP for kill in none battle region?

Reply: Spirit Island:: Rules:: Re: Blight and OHG interaction

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by Dormammu

bankzzzgtr wrote:

I am going to separate the questions into 2 parts.

1. Whenever OHG move the presence from the any ocean to the coastal land, does it mean that I could get to remove the blight from that coastal land back to the blight card? (One member of my group claimed that I could do so.)

2. Suppose the blight cascade into the ocean, what will happen to that blight? Will it stay in that ocean for the rest of the game or it gets to be removed without any help from power cards? And if it gets to be removed, does this blight get back to the blight card or it just vanishes from the game?

Thanks in advance. I am really keen on playing OHG, but these confusion just halt my interest of playing as him.

These questions seem to be based on assumptions. Blight doesn’t go away so easily and I would second guess any assumption you make that leads you to expect removing blight from the board.

Only remove blight when an effect specifically tells you to. Read spirit abilities and powers (cards and innate alike) literally, with no added effects.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero- Willow (Sentinels of the Buffyverse)

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by Alskandar19

I've been finding that this hero hasn't really clicked with me the way my other two heroes have. Buffy and Xander have clear strategies and roles in which you can optimize your play, but Willow doesn't have that sort of clarity for me.

For anyone who has played this deck, what do you think? What's the gameplay experience like?

Reply: Cry Havoc:: Rules:: Re: VP for kill in none battle region?

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by oatesatm

Elorise wrote:

VP for kill in none battle region?
Exemple : when machine use machine (orbital sniper) to kill mini in a none battle region... does it score 1 point? Thanks.


No, but I think you answered your own question .... if it's a non-battle region, it won't generate a VP for simply killing a unit because it's a not a battle. Orbital Strike is a building activation.

Reply: Gloomhaven:: General:: Re: Stamina Potion Nerfed

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by JayJ79

doesn't become official until the expansion is released, and wouldn't necessarily become part of the rules unless you're actually playing with that expansion.
But I suppose at this point it is now an "official variant", like Permadeath

Thread: Crossroads of Heroes:: Rules:: There are 4 questions

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by monkeyrock

Last weekend, I played this game with my wife,and found 4 questions:
1. Could the "poison token" be increased by multiple "poison smok" and "poison dart" of other players? May it be more than one on the player?
2. As a Stratagem, "Training assistance" may be used in the "Card action" (stage 3), but the prvious stage is "Complete Training" (stage 2). With enough "qi" , could you train two techniques completely in one turn?
3. Launching the “Abacus” to draw 2 items, could the player still draw one “Stratagem” for his draw action?
4. Must "chainmail vest" be armed in the “Card action” to get its benefit? May the several vests be equipped in one turn?

Thread: Goblivion:: Rules:: Pouvoir du roi Loko la brute

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by vikingwarship

Bonjour,
Je me demande à quel moment nous pouvons utiliser le pouvoir du roi Loko la brute? Avant de retourner une carte ennemi face visible? Avant de piocher les cartes du château de cet ennemi? Avant d'appliquer la pénalité de l'ennemi ? Ou après tout ça, c'est à dire après avoir vu les cartes et même avoir utilisé leurs pouvoirs et leurs forces?

J'espère être clair.
Merci pour la réponse

Reply: Siege of the Citadel:: General:: Re: When will this be released?

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by Becq

azjerei wrote:

That must be isolated cases. Never heard of anything having to wait that long at the customs office. I guess it could be a US thing.

Customs randomly flags shipments for more detailed checks, and when that happens the flagged shipment goes into a queue that *can* take a while, depending on various factors. I would think that something similar happens in other countries, but can't speak from experience.

Reply: Cry Havoc:: Rules:: Re: VP for kill in none battle region?

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by happypooya

Monkatron wrote:

What is a none battle region?


A region where there's no battle or the battle situation has been resolved, one way or another.

VP for kill in none battle region?
Exemple : when machine use machine (orbital sniper) to kill mini in a none battle region... does it score 1 point? Thanks.


Even if they kill in a battle region, they won't get vp. Vps for kills only count in "Attrition" part of battle resolution.

Reply: Mage Knight: Ultimate Edition:: General:: Re: Plans for this huge box

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by Haezard01

So I bought the broken token before the release without verifiying the actual size of the box, and it ended being small for it, so I had to improvise anyway because the original insert is too bad.

I take about 9 minutes to setup the whole game puttig the big box out of the playing table and sit down. (Solo conquest)
I added some sticks to the front so that the middle boxes wouldn't fall to the front, added cartboard with glue to the bottom of the Broken Token box in case I needed to take it out and cards stay in it, cut out the black tray in a strip holding the 4 cities and 4 strips holding 2 characters each and put it in front of the Broken Token Box so it doesn't move as much(make sure to round up the edges on the plastic tray of the cities and characters). After that put the reputation board on top of everithing so that the items are covered. After that use the clear plastic tray to again prevent items from moving out.

Divide tokens by colors and if you want divide the expansion tokens (shades of tesla tokens) since they give less experience than the others, unless you like that challenge. You don't even need to take out the tokens from the Diveder compartment, just play them out of it and pick a random one (shuffle them by moving them to the back and the front). You will still have some space to put command tokens, and it will be easier for setup. Put the compartment out next to you.

Put skills and shields in the same space and take that compartment out next to you.

Take the mana and crystal compartment out and put it next to you.

For card compartment, from left to right(no sleeves yet but same concept when I get them);
Reference cards and Tactics
Units
Advance Units
Spells
Wounds
Artifacts
Main Characters
Expansion Characters
Situational Cards (109-112) and the skill reference cards with the Interactive effects on them.(Black head)

Reply: Gloomhaven:: Rules:: Re: What is considered an enemy, exactly?

Reply: Gloomhaven:: General:: Re: SPOILERS: Printing Envelope X

Reply: Batman: Gotham City Chronicles:: General:: Re: Hero / Villain Team "Initializating"

Reply: KeyForge: Call of the Archons:: Rules:: Re: Chota Hazri and Hunting Witch?

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by dukman

mlvanbie wrote:

The FAQ explains how this works on p24 of the current rules, but in the context of Library Access and Wild Wormhole.

Gain bonus Æmber from card (doesn't apply to Chota Hazri)
Powers that trigger each time you play a type of card (Hunting Witch)
Play effect of the card (forge a key)
After enters play effects (e.g. 3x Autocannon kill Chota Hazri)


To be precise, Play: abilities and "after play" (such as Autocannon) trigger at the same time so active player decides resolution of those. That's because Play: abilities are defined in the rulebook as triggering "after a card enters play" - same as the wording on Autocannon for example.

But anyway, yes, you can forge a key in your situation. Not because you can choose the order, but because abilities that trigger "each time a card is played" (such as Hunting Witch and Library Access) always resolve before Play: or any other "after a card enters play" abilities.
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