by anjovi154
Hey all, I've just gotten my 1st proper game with the automa. Given the extent in which Scythekick seems to run the game, I've even opted to run it with invaders from afar + windgambit...couldn't resist).
That said, of course I ran into the murkiness of conflicts and tie breakers. Now, from what I understand, the rules are actually quite intuitive and I developed a system in my head that I just wanted to clarify was correct:
When performing any combat moves (I'm assuming that it is only combats moves that scythe kick needs help with), simply apply this logic:
tiebreaker:1)Choose tile with
1a)least enemy combat units(combat)
1b)resources(to worker)
1c)no enemy units --> no enemy mechs
2)Closest to Factory
3)Reading order
or w/ added Wind Gambit
1)Choose tile closest to automa airship
2)Valid tile not containing airship
3)Tiebreaker, as normal
are these 3 (1a, 1b, and 1c) the only contingencies that I have to be aware of when using the app? I assume that the app processes the neighborhoods when doing worker moves or the "shortest distance from enemy combat unit", etc.
Otherwise, It appears that the special airship tiles rules are managed by the app as well, just wanted to confirm.
Thanks!