by eflin
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1) If artificer is hit with a killing blow (e.g. he has 6 hp and hit by 6 dmg), does he get a chance to activate the healing bot before he is killed? The healing bot states heal after being attacked so I assume he's dead by the time he tries to heal.
Much like the barbarian from season 1 yes you can heal and avoid the lethal damage. The healing and damage happen at the same time.
It is worded that way only so that it’s clear you can only heal in response to an attack... not in response to a status effect like burning.
2) When using overclock can you activate heal bot as one of them?
Of course. It can be any bot
3) Can you use dice altering cards on Unstable Attack Bot?
The only cards you can use are the red instant cards (like Tip It) as you activate this bot during the upkeep phase.... which is not a Roll Phase (when you can use orange cards)
4) When my abilities say “…any opponent,” Do I choose my target in a Free For All/Team Match, or do I make a Targeting Roll?
Only Offensive Abilities (from your ORP die rolls) get a Targeting Roll. So for abilities (like the bots) you may choose your target.
5) Can my bots be considered Status Effects? So could they be downgraded and/or removed by cards like “Get That Outta Here,” “What Status Effect?,” or “Buh Bye?”
They are not Status Effects so they cannot be impacted. However the power they require to be used is a Status Effect that may be affected by the above cards
6) For nanites it says "During upkeep, a player rolls 1 die per nanite they are afflicted with: on 6 remove this token". So say you had 3 nanites on an opponent. Do you roll 3 dice once and remove a 6 for each one? Or do you resolve each token separately?
To clarify. Resolving them seperately would look like this with 3 nanite tokens:
Roll 3 dice for first token. Say you get no sixes... so token remains.
Roll 3 dice again for second token as you still have 3. You get one (or more sixes) so you remove this token.
Roll 2 dice for last token since you only have 2 now... and remove it if you get a 6 on either die roll.
This was confirmed by creators on FB that "...nanites as a status effect do not do anything on their own. Because of this they are not resolved like regular status effects. Instead of rolling the instruction for each nanite, you are instructed to roll one time during your upkeep a number of dice equal to the nanites you are inflicted with. This is something that was not clarified well but what's a good catch based on the president set by other similar status effects. To confirm , three nanites, 3 dice, rolled one time, remove a nanite for every 6 you roll"
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1) Why is the stack limit on Cursed Doubloon 5/3? What does this mean?
The stack limit on the Cursed Pirate is 5 and on anyone else is 3. You start off collecting them yourself and once you flip to the cursed (bone) form you start handing them out to others.
2) Do I get to choose which side of my board to start on?
No. You always start as the Pirate. Read her passive to see how to flip over to the “Cursed Pirate” side.
3) Does “Get That Outta Here” (Main Phase Action, “Remove one status effect from target player”) affect Doubloons?
Note this was a question from PnP version. I will confirm it is still accurate once I receive my copy of the game.
Doubloons read “These persistent tokens may not be moved or removed from any player except as a result of abilities on the Pirate’s Hero Board” so no the card would not remove Doubloons
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Note evasive is a keyword from season one. Refer there (Moon Elf and Monk) for overlap questions. If there are unique ones for Tactician I will update here
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1) If I choose Nyra to receive the entire dmg of an attack, then does any excess damage transfer to the Huntress or is it ignored (overkill Nyra)?
All of it goes to Nyra. This is still balanced because Huntress stops getting the +2 bonus to all of her attacks that deal damage when Nyra dies. Without that bonus her attacks are pretty weak so it creates interesting choices/strategy and the Huntress typically wants Nyra alive
2) If someone steals Nyra's token can they share damage to her and/or down her in this manner?
If you read the description on the token carefully, then it is very clear that only the hunteress can share damage. The token is transferable but can not be used by an opponent to share damage with Nyra
3) If the huntress starts the upkeep phase with Nyra downed and only 4 HP, then what happen?
According to Aaron Hine, Community Manager and Rules Guru, Nyra would heal but NOT flip until the beginning of the following upkeep phase.
4) Can Nyra take undefendable damage?
Yes. Undefendable just means you don't get a defensive roll. Nyra can still share this damage
5) If my base attack is undefendable, does Nyras 2 added damage also become undefendable? It's listed as black so does that mean normal damage type and thus defendable?
Typically all damage modifiers are of the same type as the base attack. I don't think Nyra would be an exception so I would say its undefendable if the base attack is.
6) Can Nyra share damage from an ultimate ability? A monk can not use Chi but Nyra is a bit of a unique case
No she cannot. Look at the description on the character leaflet
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1) Can I spend Honor I just gained to increase my current attacks strength?
Yes you can.
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1) The Seraph component list on the character card says there should be 3 Holy Presence tokens. The Punch board only comes with 2
This is a confirmed typo. There are only 2 tokens. Also note the stack limit on the character reference card lists 2 as well so a 3rd wouldn't be used.
2) Similarly why does it comes with 2 Blessing of Divinity tokens when you only need 1?
So you can replace the smaller one for Paladin from season one if you so desire (and they had room on the punch board so why not)
3) The upgrade for Holy Blade III downgrades the smallest attack from 6 to 5 (compared to Holy Blade II). Is this a typo?
This is not a typo. Aaron Hine stated in the FB Community that this was in the interest of balance (much like the Barbarian's Mighty Blow going from 9 to 8 damage, but it becomes undefendable) because of the damage increase at the 4 and 5 blade level and the addition of a 4 of a kind bonus.
4) Can flight be used to avoid undefendable damage?
Undefendable damage per the rulebook is "Damage which players cannot
activate a Defensive Ability against. However, the damage may still be avoided, reduced, or enhanced by cards and/or Status Effects."
Flight is a status effect/token so it can be used. The defensive phase is not skipped... the opponent simply cannot use a defensive ability from their player board on undefendable damage
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Note targeted is a keyword from season one. Refer there (Moon Elf) for overlap questions. If there are unique ones for Tactician I will update here
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1) How does Blood Power work with defensive rolls?
You heal the same amount of damage you successfully dealt. This is any damage that was not prevented or avoided... even if it is overkill damage in a multiplayer game.
So if you deal 6 damage to someone with 3 health you still gain 3.
If you deal 6 damage and they prevent 2 of it with cards or defensive rolls, then you gain 4.
If you dealt 8 damage and they then heal 2 of it (say Artificer heal bot) then you still gain 8 even though net impact to opponent is only 6 damage