Reply: Blood Bowl (Third Edition):: General:: Re: What makes the Competition...
by Thain Esh Kelch Balance, balance, balance.
View ArticleReply: BattleCON: War of Indines:: General:: Re: Any love for the BattleCON...
by 1313Jr1313 Kyokai wrote:Some reports have suggested it might have something to do with the AI using cancel. We'll be working on a fix ASAP.As for the music tracks, they're all available at...
View ArticleReply: Polis: Fight for the Hegemony:: Rules:: Re: About population cubes
by Nalekh Billtje wrote:So if you don't have any cubes anymore then you cannot besiege a Polis? Because if the siege is successfull you cannot place any population?A very good question.Yes. This would...
View ArticleReply: A Game of Thrones: The Card Game:: Rules:: Re: Potential new player...
by ironJames Well, in a 4-player game, hurting a single opponent isn't as beneficial as in a 2-player game, so I'd say that the intrigue challenge is less crucial in that format (and by the same...
View ArticleReply: BattleCON: War of Indines:: General:: Re: What is the point of the...
by 1313Jr1313 sorry to rez a thread, but i have found that putting the stands into eachother between use keeps them a little bit loose, but not too much so.
View ArticleThread: Spartacus: A Game of Blood & Treachery:: General:: Sleeved cards dont...
by Enies I think this is very strange way to design a game box. So how did you solve this? Did you make your own inlay?
View ArticleReply: HeroClix:: General:: Re: Cards for the old card-less Heroclix?
by cmocmo is there a card set for supernova, as i could not find that set with all the other PnP cards for the old sets on the sites above?found a set at...
View ArticleReply: Arkham Horror:: Rules:: Re: Questions
by Radulla One more note on the symbols on the locations; the white-on-black symbols are benefits which can be gained by using that location's special encounter, printed on the board.
View ArticleReply: Star Wars: Epic Duels:: Rules:: Re: Question about fights
by Deltanious Dan , I understand what you say. The thing i dont understand is that the manual says you dont have to move if you dont want. So even if you choose other actions than attack, the entire...
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re: New...
by monkeyhandz Moved to Descent: Journeys in the Dark (second edition): General
View ArticleReply: Exile Sun:: General:: Re: A final lesson of why NOT to support a...
by Katielou Eric, My copy of the game is also waiting. Myself and another person got together with Chooi and we have 3 copies of the game between us ordered. Here is the issue from my perspective....
View ArticleReply: Exile Sun:: General:: Re: A final lesson of why NOT to support a...
by chooi Thanks for message Eric. I hope I make it clear I do not blame you at all. Inn fact, thank you for creating this game & I am still very happy to be one of your supporters, & in fact...
View ArticleReply: BattleCON: War of Indines:: General:: Re: Rixis vs Rukyuk
by 1313Jr1313 Kyokai wrote:Lixis's Ultimate (Virulent Miasma) makes Rukyuk's tokens have no effect on their own (they lose their +2 power, +2 priority, ignore soak, etc). However, Rukyuk can still...
View ArticleReply: Spartacus: A Game of Blood & Treachery:: General:: Re: Sleeved cards...
by jond i didn't sleeve the cards :)
View ArticleReply: A Touch of Evil: The Supernatural Game:: General:: Re: How do you...
by cpanthersfan Okay thanks!
View ArticleReply: Mice and Mystics:: General:: Re: Painting Mice and Mystics
by LostRoom Your Collin turned out great Christy.Good work all around!
View ArticleReply: Mice and Mystics:: General:: Test
by weezknight I know I don't need to add more minions on a second surge, but I still would move the hourglass up another spot regardless, right?
View ArticleReply: Thunder Road:: General:: Re: What makes THUNDER ROAD a special game?
by Lugburz The "Thunder Road" micro machine tanker is the perfect scale, pretty much on par with the game vehicles (close to N Scale). The tanker, being long, takes up exactly 2 road spaces. I found...
View ArticleReply: Mice and Mystics:: General:: Re: Okay, what am I doing wrong?
by mfaulk80 weezknight wrote:I know I don't need to add more minions on a second surge, but I still would move the hourglass up another spot regardless, right?Yes.
View ArticleReply: BattleCON: War of Indines:: General:: Re: Any love for the BattleCON...
by onlyphoenix I've faced an odd bug a couple of times where I was required to choose an action after activation but there was no choice available, just the choice dialog box with no choices. I've...
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