Thread: Super Dungeon Explore:: Rules:: How many spaces do Rex/Starfire count...
by Jon_meadowbrook For example, does each single box moving left to right count as one, or do you count each square of 4 boxes that equals the size of their miniature "1 space".Hopefully that makes...
View ArticleReply: Eclipse:: General:: Re: Is Draco beatable in a 3 player game?
by ParticleMan I'll give my current take on the situation.Draco and Planta are both banned in 2p. The reason is clear - they can advance too quickly compared to the other races. The designers left all...
View ArticleReply: Dungeons & Dragons: Castle Ravenloft Board Game:: General:: Re: Pocket...
by bheat Mister_Barista wrote:UR awesome; will try tonight.[edit]OMGOMGOMGOMGIT WORKS AWESOME!!!That's worth $5 and geek gold!Great! I'm glad it worked, although i'm still curious why it didn't work...
View ArticleThread: Descent: Journeys in the Dark (second edition):: Rules:: Interrupting...
by BodhiWolff According to the rules as written, pg.8 describes how to interrupt a "move action" to perform another action, such as attacking, aqnd then continue the rest of his movement after...
View ArticleReply: Super Dungeon Explore:: Rules:: Re: How many spaces do Rex/Starfire...
by Jebbie P. 17, 2 - Speed, 2nd print Rulebook wrote:A model may move one square for each point of Speed during a single turn.Above emphasis is mine. Large model move (as in forward, left, right,...
View ArticleReply: Eclipse:: General:: Re: Is Draco beatable in a 3 player game?
by lofung_hk If you cannot kill both as orions, then of course you cannot do the same when you are subparNor Mech is a better turtle than draco or planta.You are a king maker and you cannot win but it...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re:...
by Doomjester Just off the top of my head, I'd say that (RAW) you're right about only being able to interrupt move actions. A heroic ability isn't a move action, it's a "Heroic Feat" action which may...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re:...
by Sethala So long as the feat isn't a move action, you can't interrupt it - only move actions can be interrupted.Note that some feats, such as Syndrael's, specify that it's a "move action", and thus...
View ArticleReply: Polis: Fight for the Hegemony:: Rules:: Re: Couple of first play rules...
by Dumon 1. That depends. You could move from Attika to Akarnania by land (via Boiotia and Thessalia) or by sea (via Kyklades, Myrtöo Pelagos, Ionio Pelagos - or through the diolkos if you control...
View ArticleThread: Blood Bowl: Team Manager - The Card Game:: Rules:: Guard ability and...
by DavidPD I apologize if the following question is in the rules or answered here in another thread:What happens to the ball when a player successfully guards another (who has the ball)? Does the ball...
View ArticleReply: The Ares Project:: Reviews:: Re: The Purge: # 72 The Ares Project: A...
by Wolfshade Thanks for the review! I can see the games faults, but I really like it.It seems like you look rather positively to the game but were expecting something else with better components...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Question...
by Dexter345 I'm going to necropost this one because I have the same question about Jain Fairwood's Heroic Feat. My player is playing it that she can move double her Speed (i.e. 10 spaces) and attack...
View ArticleReply: Blood Bowl: Team Manager - The Card Game:: Rules:: Re: Guard ability...
by shikosaki I am fairly certain that the ball remains with the player who had the ball in the first place. Just imagine that that Guard dove in front of the tackler keeping the ball carrier safe and...
View ArticleReply: Blood Bowl: Team Manager - The Card Game:: Rules:: Re: Guard ability...
by magdok Stays with player who avoided the tackle.
View ArticleReply: Descent: The Road to Legend:: Rules:: Re: Character choice
by Deadsider I think some people are getting a bit of clouded judgement from anecdotal experience. Immune to Fear is great against, let's say, 2 leader creatures and mostly in Copper (IMO). Well, so...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Question...
by Coren The second sentence of the feat:The attack my be performed before, after or during the movement.
View ArticleReply: Super Dungeon Explore:: Rules:: Re: How many spaces do Rex/Starfire...
by tlee33 Jebbie wrote:P. 17, 2 - Speed, 2nd print Rulebook wrote:A model may move one square for each point of Speed during a single turn.Above emphasis is mine. Large model move (as in forward,...
View ArticleReply: Dungeon Fighter:: Rules:: Re: The edge of the board
by ipgyst We had this come up tonight in our game. We played it as a zero-point hit. Since I had some +3 bank-it-onto-the-board equipment, I scored a three-point hit. It seemed most reasonable at the...
View ArticleReply: Runebound (second edition):: Variants:: Re: NEW !!! Full Cooperative &...
by willdesigns You can use the FINAL DEATHMATCH variant :D
View ArticleReply: Super Dungeon Explore:: Rules:: Re: How many spaces do Rex/Starfire...
by Jebbie tlee33 wrote:Jebbie wrote:P. 17, 2 - Speed, 2nd print Rulebook wrote:A model may move one square for each point of Speed during a single turn.Above emphasis is mine. Large model move (as in...
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