Reply: Mage Wars:: General:: Re: card list (with description)
by aliquis Cardboardjunkie wrote:with the recent decision to go with a 2 player game, they decided to release the core spell tome for those players who wanted to flesh out 4 spellbooks. They are also...
View ArticleThread: Mage Wars:: General:: Can I assume I do well enough with ONLY...
by aliquis I do understand that there's a balance. Do you build a card setup which is enough for everyone, for none but only have exclusives or something inbetween?But I assume new mages will come...
View ArticleReply: Zoneplex:: Rules:: Re: Clarification on starting the game.
by PSchulman The rules states on page 12, under movement:"The first movement a players does is on one of the 7 tiles at the bottom by the marked edge of the board. The first step counted is on the...
View ArticleThread: Summoner Wars: Master Set:: Rules:: Deep Dwarves: Miners movement...
by frvsorata Hello!The Miners Tunnel ability says:At the beginning of your Movement Phase, you may spend 1 Magic Point. If you do so, when a Miner moves during that Movement Phase, instead of moving...
View ArticleReply: Descent: Journeys in the Dark:: General:: Re: [Work in progress] New...
by jackie0100 So it have been a week since last update, I'm kinda busy at uni as always, but I'm trying to do what i can to work on this, and scan the card and edit them so the angles are right, which...
View ArticleThread: Stronghold:: Rules:: defenders' unit hit deck
by thisaliensean The rule states clearly the setting up of hit deck for the invader's machine. How about the defender's? for e.g cannon. How do we set up the hot deck for it?
View ArticleThread: Ambush!:: Rules:: artillery strike on a building
by severn8212 Had an event which triggered a German artillery strike on L10 (wooden building map B) that had a fuel dump in it. I know the building is now a burning building and cannot be entered...
View ArticleReply: Exile Sun:: General:: Re: Any News
by Skayen Necker wrote:digital rampage wrote:Any news on the kick starter shipments. I have not received any notifications on shipping. Hopefully my copy is not being played by a Somalian...
View ArticleReply: Summoner Wars: Master Set:: Rules:: Re: Deep Dwarves: Miners movement...
by JYoder The first -- you can move 3 for only 1 MP.
View ArticleReply: Stronghold:: Rules:: Re: defenders' unit hit deck
by ekted The defender has a different deck that he uses for his machines.
View ArticleReply: Stronghold:: Rules:: Re: defenders' unit hit deck and markman +1
by thisaliensean Each marksmen fire +1 strength, why is the example on the invader's rule pg 16 examples have not included this bonus? Am I missing something?
View ArticleReply: A Touch of Evil: The Supernatural Game:: Variants:: Re: A Touch of...
by jbryancannon Great, looking forward to your input :)
View ArticleReply: Eclipse: Rise of the Ancients:: General:: Re: Completely Spoiler Free...
by Richard Hills sur5al wrote: .....(P.S. completely off topic, how the hell you board game geekers allow "Game of Thrones" to be so low on ratings? You really think that "El Grande" or "Chaos of the...
View ArticleThread: Magic: The Gathering:: General:: IOS Question
by jsh4u2 I have noticed that online, players have different cards than I. I have unlocked all the cards for each deck, yet I keep seeing new ones. How do they get them?
View ArticleReply: BattleCON: War of Indines:: Variants:: Re: New Character Idea (And...
by Knuckles Eki dinobottm2 wrote:Not to mention Gekido can ultimately Dash every single turn if he wants to. (Beat 1: Dash-> Beat 2: Attack, then dash->Beat 3: Attack, attack, then dash. Lather,...
View ArticleReply: Stronghold:: Rules:: Re: defenders' unit hit deck
by Zythal Each marksmen fire +1 strength, why is the example on the invader's rule pg 16 examples have not included this bonus? Am I missing something?It's not a bonus. When you add the strength of...
View ArticleReply: Dungeon Twister: Fire and Water:: Reviews:: Re: [Video Review] Dungeon...
by aliquis Seem weaker than Mercenaries and Forces of darkness which I suppose is the two expansions I should get.One reason I've been looking towards this one was the additional two rooms but that's...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Create-a-villain contest?
by arenson9 Well over 100 submissions. I'm don't remember precisely what Christopher told me, but the number was closer to 200.
View ArticleThread: Neuroshima Hex!:: General:: New armies in iOS version (Smart, Steel...
by brafman Has anyone played with any of the new armies released for iOS (Smart, Steel Police, Vegas)? Do you recommend buying them? Thanks for any thoughts!
View ArticleReply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...
by Petru5 Michael,We play Going the Distance with up to eight players, three cars apiece. A race that size takes about three hours, but everyone is involved throughout the race (i.e., little to no...
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