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Reply: Mage Wars:: General:: Re: card list (with description)

by aliquis Cardboardjunkie wrote:with the recent decision to go with a 2 player game, they decided to release the core spell tome for those players who wanted to flesh out 4 spellbooks. They are also...

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Thread: Mage Wars:: General:: Can I assume I do well enough with ONLY...

by aliquis I do understand that there's a balance. Do you build a card setup which is enough for everyone, for none but only have exclusives or something inbetween?But I assume new mages will come...

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Reply: Zoneplex:: Rules:: Re: Clarification on starting the game.

by PSchulman The rules states on page 12, under movement:"The first movement a players does is on one of the 7 tiles at the bottom by the marked edge of the board. The first step counted is on the...

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Thread: Summoner Wars: Master Set:: Rules:: Deep Dwarves: Miners movement...

by frvsorata Hello!The Miners Tunnel ability says:At the beginning of your Movement Phase, you may spend 1 Magic Point. If you do so, when a Miner moves during that Movement Phase, instead of moving...

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Reply: Descent: Journeys in the Dark:: General:: Re: [Work in progress] New...

by jackie0100 So it have been a week since last update, I'm kinda busy at uni as always, but I'm trying to do what i can to work on this, and scan the card and edit them so the angles are right, which...

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Thread: Stronghold:: Rules:: defenders' unit hit deck

by thisaliensean The rule states clearly the setting up of hit deck for the invader's machine. How about the defender's? for e.g cannon. How do we set up the hot deck for it?

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Thread: Ambush!:: Rules:: artillery strike on a building

by severn8212 Had an event which triggered a German artillery strike on L10 (wooden building map B) that had a fuel dump in it. I know the building is now a burning building and cannot be entered...

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Reply: Exile Sun:: General:: Re: Any News

by Skayen Necker wrote:digital rampage wrote:Any news on the kick starter shipments. I have not received any notifications on shipping. Hopefully my copy is not being played by a Somalian...

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Reply: Summoner Wars: Master Set:: Rules:: Re: Deep Dwarves: Miners movement...

by JYoder The first -- you can move 3 for only 1 MP.

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Reply: Stronghold:: Rules:: Re: defenders' unit hit deck

by ekted The defender has a different deck that he uses for his machines.

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Reply: Stronghold:: Rules:: Re: defenders' unit hit deck and markman +1

by thisaliensean Each marksmen fire +1 strength, why is the example on the invader's rule pg 16 examples have not included this bonus? Am I missing something?

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Reply: A Touch of Evil: The Supernatural Game:: Variants:: Re: A Touch of...

by jbryancannon Great, looking forward to your input :)

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Completely Spoiler Free...

by Richard Hills sur5al wrote: .....(P.S. completely off topic, how the hell you board game geekers allow "Game of Thrones" to be so low on ratings? You really think that "El Grande" or "Chaos of the...

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Thread: Magic: The Gathering:: General:: IOS Question

by jsh4u2 I have noticed that online, players have different cards than I. I have unlocked all the cards for each deck, yet I keep seeing new ones. How do they get them?

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Reply: BattleCON: War of Indines:: Variants:: Re: New Character Idea (And...

by Knuckles Eki dinobottm2 wrote:Not to mention Gekido can ultimately Dash every single turn if he wants to. (Beat 1: Dash-> Beat 2: Attack, then dash->Beat 3: Attack, attack, then dash. Lather,...

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Reply: Stronghold:: Rules:: Re: defenders' unit hit deck

by Zythal Each marksmen fire +1 strength, why is the example on the invader's rule pg 16 examples have not included this bonus? Am I missing something?It's not a bonus. When you add the strength of...

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Reply: Dungeon Twister: Fire and Water:: Reviews:: Re: [Video Review] Dungeon...

by aliquis Seem weaker than Mercenaries and Forces of darkness which I suppose is the two expansions I should get.One reason I've been looking towards this one was the additional two rooms but that's...

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Reply: Sentinels of the Multiverse:: General:: Re: Create-a-villain contest?

by arenson9 Well over 100 submissions. I'm don't remember precisely what Christopher told me, but the number was closer to 200.

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Thread: Neuroshima Hex!:: General:: New armies in iOS version (Smart, Steel...

by brafman Has anyone played with any of the new armies released for iOS (Smart, Steel Police, Vegas)? Do you recommend buying them? Thanks for any thoughts!

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Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Join "the...

by Petru5 Michael,We play Going the Distance with up to eight players, three cars apiece. A race that size takes about three hours, but everyone is involved throughout the race (i.e., little to no...

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