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Thread: Rise of the Kage:: Rules:: Melee (Force Action)

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by TheRealKid

If a ninja eliminates a guard and is not in the AOI of another guard, but the just eliminated guard is in the AOI and LOS of another guard, does this other guard become alert?

It seems to be strange, that a guard see that a comrade is killed, but does not become alert.

Reply: Gloomhaven:: Rules:: Re: Spellweaver Inferno

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by Deadwolf

Yeah, RAW is it melee due to the lack of range keyword as others have said.

Not super thematic, and I'm not sure what the intention is but yeah.

It is similar to a few of Craghearts abilities who can melee attack enemies when not adjacent.

Reply: Eclipse: Second Dawn for the Galaxy:: Crowdfunding:: Re: How to pledge for two copies

Reply: Gloomhaven:: Rules:: Re: Add Target vs. Target X and skippability

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by daimpi

aflorin wrote:

Heard back from Isaac.

For Target X ability, you can choose to attack less than X targets.


Great, thanks :)

Does this have any implications for my question from above?

daimpi wrote:

What I'm additionally wondering about: There are player abilities which state: "Target all Y"
Where Y is e.g. "adjacent enemies" (-> "Target all adjacent enemies"). So far I've read that ppl take those instructions to imply that the player has to target all adjacent enemies with the ability (see here and here) but now I'm wondering whether this would actually be true if the ruling would come down as "target X means: target up to X".
Just to be clear: I don't want to claim that the resolution of the "target X" question necessarily implies anything with respect to the "target all Y" question I'm just wondering whether it does and if so what those implications would be.


I'd be interested to know what the official position on this question is :)

Reply: HEXplore It: The Valley of the Dead King:: Rules:: Re: Another Newbie Needs Some Help...

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by Angel40k

Concerning the Rowdy Uppercut, I see that the damages grows throughout the game ... what does it mean? This power is never reset between two combats?

Reply: Descent: Journeys in the Dark (Second Edition):: Rules:: Re: Master/Minion monster rules?

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by Anatak15

Thanks, that's what I thought!

I just thought maybe there was a chance that a later quest would say something like "Use master minions here" or something. I donno. I brought it up with my friends that I thought we were supposed to use masters in those first couple quests, and they didn't believe me, especially since the second quest got real close (mind you they got both objectives, acquiring the staff relic and the stolen treasure, even though I felt it was designed as a "one or the other" kinda quest).

It's good to know the Overlord is actually supposed to have a fighting chance =P.

Thread: Rise of the Kage:: Rules:: Ranged Attack (Force Action)

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by TheRealKid

Does the following rule from the melee action apply to the ranged action too?

"If the ninja model is undetected and only in the AOI of the target and not that of any other guard models then the test is made as though a stealth dice had been rolled, and if successful, a noise token will not be generated."

Reply: Aristeia!:: Rules:: Re: No rolling required for for Senior Massacre's Tangana and Gata's Freerun?

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by N1g2t3s4

Donegal wrote:

What dice would you roll if that abilities don't have dice? :)


Doh! So focused on the symbol, didn't even realize there are no dice.

Thread: Arkham Horror:: Rules:: New player rule clarification & expansion recommendation?

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by Amylittlehands

Hey guys,

I thought I'd combine my 2 set of questions in this thread. If that's not cool, just let me know and I'll post about the expansions in the relevant forum.

So I finally got Arkham Horror and since my new table arrived I thought it'd be a good time for me to bust it out and play it solo to get to grips with gameflow and rules before I introduce my friends to it. I don't usually play solo but I felt this was probably the best route for us and in all honesty ... I actually enjoyed it solo. The victory/ending isn't quite as climatic as with a group I suspect, I kind of just won and was like "cool".

I chose Azathoth as I saw recommendations to start with him, starting characters were Mandy and Gloria (Mandy for the dice roll ability and Gloria for the Other World encounter card choices).

The game lasted about 2.5hours and I won by the skin of my teeth!
I tweaked the rules for an easier play as recommended by some people. Simply did a Mythos phase every other turn as opposed to every turn and was in forever 'blessed' mode.

As I was playing there were certain things I wasn't sure of and couldn't get the answer from the rule book. If anyone has any insight on the following, I'd appreciate it:

1 - If a monster and a gate are open on a location as you land on that gate, do you get sucked into the gate ergo avoiding the monster or do you have to evade/combat the monster before getting sucked into it.

2 - At what point exactly do you get sucked into the gate? Would it be as soon as you land on that location in the movement phase or do you go in there in the encounter phase?

3 - Linking with Q1/2 what order would it all happen? Would you [II: Movement] move onto the gate > evade/fight monster > [III: Encounter] Get suckered into the depths of spoops

4 - If you have been sucked into the gate, do you pick up an encounter card on that turn or is it the next encounter phase?

5 - If you have monsters in the outskirts, and you've managed to kill/lose all monsters on the board ... do you release those beasts onto the board or do they stay there even though all monsters are cleared

6 - How often does the terror tracker move up? Mine didn't move up at all during the game and I'm kind of worried that I forgot something that meant it should move up

7 - Does closing/sealing a gate replaces your Encounter turn? (No picking up a card for that location?)



Recommended Expansion

I'm going to stick with the core game until I have fund available for expansions. I'm aiming to play 3-4 player games of Arkham, all of us are new to it so I was wondering what is your recommendation on the first expansion to get and why?

Thread: Oracles Game:: General:: What hardware is required? And what operating systems?

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by Jethrone

I couldn't find that info on their website either. This is an intriguing concept, but what do you need to play it?

Reply: Cthulhu: Death May Die:: General:: Re: CMON, give us 40 investigators! Please!

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by Dormammu

RedMonkeyBoy wrote:

Isn't it the case that you always use a base of 3 dice for actions, and then get a variable number of bonus dice for different reasons, and all heroes have the same number of hit points and stress? Plus, while each hero has one skill unique to them, their other two skills are from a "pool" of abilities that may appear on other hero cards?

If I'm right, I do wonder how different these heroes are going to seem in play. How many different skills are there once you discount the unique ones; does anybody know? Is it possible that two heroes may be identical except for their unique skill (and whatever insanity they get at start of play)?

It doesn’t take all that much to change the strategic implications.

For example, one character has the Brawling and Swiftness skills. They can run around hitting key targets or getting to lightly defended objectives.

Another character has Brawling and Toughness skills. They can advance methodically scooping up all the enemies and killing them off turn-by-turn while soaking damage.

A third character has the Swiftness and Toughness skills. They can quickly reposition without fear of danger, supporting someone who gets ambushed or tackling a far away objective with dangerous enemies.

Reply: Gloomhaven:: Variants:: Re: Custom Scenario - Kiatum's Hideout

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by Gorlami76

I notice there's a chest in the scenario, but no content specified. Is this supposed to be empty? Just decoration?

Reply: Specter Ops:: Rules:: Re: Beast landing on Cobra and use of Ambush

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by islan

If the Cobra's ability automatically counters both the Beast's Brutal Strength and Quadrupedal Move attack, then what's the point of Beast when the Cobra is in play?

Reply: Gloomhaven:: Variants:: Re: Custom Scenario - Vault Assault

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by Gorlami76

Looks great! I'm planning to see if my group wants to do this one as a one-off in our next session and I'll post feedback after. Like the "overlook" mechanic.

Thread: Gloomhaven:: Rules:: Lightning class card question [Spoilers!!!]

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by Feralkid

So, the text on Vengeful Barrage reads "On the next five sources of damage to you, perform an Attack 3 action."

Now, if my Berserker is stunned, one, the attack that dealt the stun (and the damage that would be required to activate the card's ability), they wouldn't, I imagine, be able to perform an Attack 2 against the enemy that dealt the stunning blow, right? And they certainly wouldn't be able to perform any Attack 2 actions against any attacks occurring during the duration of their Stun...but do they lose uses of the card? I.e., move their marker, gain any experience, but not perform the attack?

And, if they receive damage from traps, are they able to perform the Attack 2 action? If so, if they're moving through traps, would they perform the attack exactly when they receive the damage, targeting any hex adjacent to the trao, or would they perform an attack at the end of their movement? And, if they deal damage to themselves, as they can with so many of their abilities, does the Attack 2 action occur then as well?

Sorry for the convoluted verbiage but wanted to be specific. Thank you!

Reply: Quantum:: Variants:: Re: Campaign mode? Mission Mode?

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by Vooshvazool

I would love to see this project done as well. Quantum is my fav game but I dint get it to the table enough. This campaign mode could be just what I need!

Reply: Arkham Horror:: General:: Re: Arkham 3e for Gen Con?

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by Cinek190

DeS_Tructive wrote:

I should have gone in to more detail, I'm sorry.

When the biggest game of the last year is the monster known as Gloomhaven, and the majority of the BGG top ten are on the heavy (both in weight and rules) side, I can't agree with your statement.


Sure, you don't have to, however:

I clearly stated Kickstarter games are an exception, as very often, the more bits and pieces there are in the project - along with the accompanying rules that lengthen the game epxerience so that customers dont feel cheated out of a sizeable amount of cash - the more money the publisher stands to make. Hence, there are very few 30 minute KS games in the top 1000. Yet you again chose to pick Gloomhaven as an example. I am not counting KS games, as they are often a poor representation of games produced by established publishers, such as FFG.
Additionaly, and more importantly, there are very few actual long games even in the top 20:
1. Through the Ages (2015)
2. Star Wars Rebellion (2016)
3. War of the Ring (2012)
4. Mage Knight (2011)

The last two are great games, which are six and seven years old respectively. War of the Ring is a second edition. I was talking about the current trend.

Also, the BGG ratings are skewed for various reasons. Ironically, the best example of this is Gloomhaven, which was voted as a 10 by a large amount of people who havent even played it. The designer even went as far as to suggest everyone on KS should go and give it just that ranking on BGG.

Anyway, only two reasonably new games are long. The actual suggested times arent always correct. Arkham Horror with a group of four players, even experienced ones, will rarely go under two hours unless the participants are rushing through it. It often goes to 4 hours+ with expansions and if everyone is invested in the theme.
That is a long game.

As for the rules of various games, i find that their complexity is usually overstated. But that's obviously just my experience.

Last but not least - BGG isnt a model of the whole games market. Most people dont actually come on here and vote or take part in discussions. Which is something FFG will surely take into consideration when creating a new edition of a game that has become a running joke in the eyes of many as needlessly obtuse and complicated for its own good.

Reply: Blood Rage:: Rules:: Re: Difference between "destroying" and "killing"?

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by gert74

Krushhhhh wrote:

No cards in the original English version mention killing. All cards use the word destroy.

This Threadlists all cards and their text.


Yup. I'm pretty sure it safe to consider kill and destroy to be synonymous in your case.

Reply: Cthulhu: Death May Die:: General:: Re: Playing Time / duration

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by skies

As with all things, it depends on how long you take a turn. I think the video stretched it out bc they did re-rolls one dice at a time, even when they new they would reroll more than one.

I don't know how helpful this is, but the game ends in death after the old one moves 8 times, or 24 elder sign cards. Given the video, it looked like it was 66-75% of the cards had the elder sign, so a long game is probably 32-36 turns.

Reply: Descent: Journeys in the Dark (Second Edition) – Road to Legend:: General:: Re: New missions/quests

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by Proto Persona

Most of the experienced posters on the official forums are of the mind that FFG is letting Descent 2nd ed wind down. If you're buying into 2nd ed do it for what's already available.
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