Reply: KeyForge: Call of the Archons:: General:: Re: Well, I loved the game...
by dukmanpeakhope wrote:dukman wrote:In your example Tolas and similar cards would trigger in step 3, while the card is still in play, which cannot happen. Or, step 3 would resolve while the card is...
View ArticleReply: HeroQuest 25th Anniversary Edition:: News:: Re: Release date
by Ghost CoDscurvy duck wrote:There is a new video on FyD Forja y Desván TV channel. There is no news, I only post this to inform anyone that the video is this guy venting about all the hateful people....
View ArticleReply: Gloomhaven:: Variants:: Re: Reduced Randomness Game Variant - Thoughts?
by squegeebooDexter345 wrote:onaplake wrote:Those that don't, what are your reasons?Maybe it's masochistic, but I think it's hilarious when you stop the table, make everybody watch because you're about...
View ArticleReply: Castle Panic: The Wizard's Tower:: General:: Re: Goblin Cavalry...
by jeston Amanda has it correct. All movement stops at the wall, even if the Goblin Cavalry had movement left over.-Justin
View ArticleReply: Escape Plan:: General:: Re: What is Deluxe Edition?
by bigvolfan82bg I am guessing that they mean the Kickstarter version:https://www.kickstarter.com/projects/eaglegryphon/escape-pla...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Sad but true
by BIgLatinDude I haven't bought any fan-made stuff. But anything they released, promos, foils, large cards. I sleeved the majority of the cards, like 90% of them. Saying all of that. There are decks...
View ArticleReply: Scythe:: General:: Re: After getting quite a few board games this...
by Cortez527Scythe is easily one of my favorite games (and the one I have the most expansions/upgrades for) but I'll admit it's sometimes heavier than I want. I got Star Realms: Colony Wars on Boxing...
View ArticleReply: Defenders of the Realm (2nd Edition):: General:: Re: Excited about...
by BIgLatinDude Richard what about all the hard work to get all the components for the first edition of the game? Is there any compatibility between them?It doesn't really sound like it?When will this...
View ArticleReply: KeyForge: Call of the Archons:: General:: Re: Well, I loved the game...
by maurinodukman wrote:In your example Tolas and similar cards would trigger in step 3, while the card is still in play, which cannot happen. Or, step 3 would resolve while the card is "in the air"...
View ArticleReply: Darklight: Memento Mori:: General:: Re: Organizing system
by darkabolisherSjeng wrote:I'm pretty certain I can make a solution to store the base game stuff in the base game box, along with sleeved cards and the 4 extra heroes, and use the smaller exploration...
View ArticleReply: Spartacus: A Game of Blood & Treachery:: General:: Re: Any Games that...
by davidhormLords of Vegas has a mechanic that reminds me of Spartacus' combat. In LoV you can share a casino with other players, but only one of players can be the pit boss (and get the victory...
View ArticleReply: Escape Plan:: General:: Re: What is Deluxe Edition?
by Coren AFAIK, there’s only one edition. Perhaps they mean including any KS bits, which look to be things like power cards, unique meeples, metal keys (which I’m expecting to use the normal keys...
View ArticleReply: Street Masters:: General:: Re: Post-Aftershock All-In Counts for...
by DoctorBandage That's a fair guess. But Shin Yokai is already an Ally from Redemption 1 and most of redemption 1s allies were minions of the relevant boss. That would work for Yokai, Tlaz, and Mack...
View ArticleReply: Gloomhaven:: General:: Re: 1st Edition Character boxes in 4th Edition?
by Dacks Same issue. Glad to hear it doesn't affect gameplay. Was wondering why the character boards had all that unnecessary info though.
View ArticleReply: Mage Knight: Ultimate Edition:: General:: Re: Enemy Token 21
by Smash62billMeGrimlockKing wrote:I’m checking to see if this is just me, but I have no enemy tokens #21. I have two marked 22, it seems, but 21 isn’t even listed on the token page. Is this a common...
View ArticleReply: Gloomhaven:: Variants:: Re: Reduced Randomness Game Variant - Thoughts?
by EventHorizononaplake wrote:I am considering trying this as the game gets so swingy with the 2x or null. You spend time setting up a really good combo with your characters, only to draw a null for...
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