Reply: Descent: Journeys in the Dark (second edition):: General:: Re: How do...
by pmbrill77I like to keep inserts, if possible.The simplest thing for me, usually, is to flip the insert over to decrease the 'area-under-the-insert'. By your description, this may not help you...
View ArticleReply: Mage Wars:: General:: Re: Ok, I am in!
by scottderpconnor wrote:topdeckgames wrote:This game is a franchise. I feel like it is the Alpha set of MtG.We will definitely take this as a compliment. Our goal is to provide our fans with a unique...
View ArticleReply: Mage Wars:: General:: Game TIme
by Lord Galactus We held a tournament in Dallas with a max game time of 75 minutes permitted per match. Not one game went to time, they all finished in about an hour, some much shorter.Your first game...
View ArticleReply: Space Hulk: Death Angel - The Card Game:: Rules:: Re: Spawning
by Marlowespade If it makes you feel any better, I can guarantee you that your red die is possessed. Better you know now, so you don't beat yourself up over your losses. (At least, that's what I tell...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Blast...
by minksling Also note .. a single blast can only affect each figure in it's radius once.ie. if the blast radius covered multiple spaces of a large monster, that monster would still only suffer one...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Line of...
by StewiGhensler wrote:Years of RPG gaming have taught me that you block the bad guys with your big armorded tanks, and let the wizards and rangers kill them from behind you with your ranged attacks...
View ArticleReply: Mice and Mystics:: General:: Re: rats!
by Grumsh I actually Plan to paint like this:3 Rats to represent the regular rats3 Rats to represent the Elites and one of these will have different colored armor to represent Vurst.Hopefully it works...
View ArticleReply: Last Night on Earth: Timber Peak:: General:: Re: Infection mechanic...
by Nessmk2 So, I played again. Mr Sour Grapes still thinks that the infection mechanic is overpowered. Once again I hit him with the 1-2 punch of hitting him with infected after he lost a fight, then...
View ArticleReply: Nightfall:: Rules:: Re: Official FAQ Subscription Thread
by s3rvant 11/7/12 - Added Nightfall: Crimson Siege to the FAQ. I don't yet have the images uploaded for the printable version, will try to get that tomorrow.
View ArticleReply: Thunder Road:: General:: Re: THUNDER ROAD soundtrack
by CoozBullseye71 wrote:While not really vehicular in theme, I find Conan the Barbarian's "Anvil of Crom" suitable for most occasions, and a good fit for this game.Indeed; There are few (if any)...
View ArticleThread: Nightfall:: General:: Nightfall: Crimson Siege Official FAQ
by s3rvant Crimson Siege is now included in the Official FAQ here on BGG.
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: Swallow
by minksling I know this may bear no relevance... but the original D1 Ice Wyrm could only have one hero in it's stomach at any one time.And there is also the chance, the term 'revived' does...
View ArticleReply: Thunder Road:: General:: Re: THUNDER ROAD soundtrack
by CoozSee also:"Beep Beep" - The Playmates"Hot Rod Lincoln" - Commander Cody:laugh:
View ArticleReply: Last Night on Earth: The Zombie Game:: Variants:: Re: 3 New Heroes I...
by Nessmk2 Desmond seems a bit underpowered. Having that many wound boxes is nice, but it's only one more than Sam, and Sam has the fun ability to cancel fight cards instead of having a movement cap...
View ArticleThread: Dungeon Fighter:: Rules:: Using=Carrying Objects? - Character...
by aboveriver The rules say you can't carry items if you don't have the icon, but would Torm/fighter (3 weapon symbols) still be able to use a healing potion and not just carry it into the next room?...
View ArticleReply: Last Night on Earth: The Zombie Game:: Variants:: Re: My First Custom...
by Nessmk2 I agree that right now he's way Underpowered. Remember, a hero card is basically giving up your first move to search, and certainly not worth a -1 move every turn, with an extra -1 if you're...
View ArticleThread: Mice and Mystics:: Rules:: Energy Rush
by varoan can filch use a share action before using energy rush, or does he have to use it directly after taking an action?
View ArticleReply: Eclipse:: General:: Re: How high will Eclipse climb on Tom Vasel's top...
by Grumshgamecat_uk wrote:Star Trek: Fleet Captains has some serious gameplay issues which, if Tom had played it enough would be apparent after the honeymoon period ends. He may have a bajillion games...
View ArticleThread: I Am Vlad: Prince Of Wallachia:: General:: Any more thoughts by...
by zautman Game looks interesting, but I'm wary of dropping $105 to get a copy of this on Indiegogo with so little information available. It does not make me feel any better to see most of the ratings...
View ArticleReply: Mice and Mystics:: Rules:: Re: Filtch and his prehensile tail
by Grumshjhwedmd wrote:thekingofblades wrote:I think this has come up before and some one had a good answer to this question.If Filch equips the toothpick, which takes up two hands, he can still have a...
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