Thread: Star Wars: Destiny:: General:: Diplomacy Deck
by ffffffrabbit I am looking for the best Diplomacy Deck possible.Any advice.
View ArticleReply: Middara: Unintentional Malum – Act 1:: Rules:: Re: 1.1 discipline...
by Arvelon While thinking about disciplines, we got some new questions.Arvelon wrote:2. Soul bond.Passive "If you or your loyal esper lose a positive effect, you also lose that effect"If summon dies,...
View ArticleReply: Arkham Horror (Third Edition):: Variants:: Re: Altered Actions Variant
by AnarchosynTrueLolzor wrote:It's not a free chance. You pay whopping main action for that chance. You only get 2 per turn. Do you often find yourself with a spare action to do something like...
View ArticleThread: BattleTech:: General:: BattleTech : Macross, Visual Translation Help...
by Cat_O The original Ral Partha unseen versions of the Phoenix Hawk and Crusader were based on Macross images.According to the internets:PHX-1 = VF-1S Super ValkyrieCRD-3R = VF-1A Armored ValkyrieI'm...
View ArticleReply: Conan:: General:: Re: Anyone tried the new official solo/cooperative...
by kmeyriMonolith Matt wrote:In fact, knowing that many couldn't play the campaign mode from Monolith's first campaign, for the original game mode, one of the first things I did was work with the...
View ArticleReply: Arkham Horror (Third Edition): Dead of Night:: General:: Re: This...
by Preet Now I listened to the end of the stream, and one guy says that it "should be coming out in the next month or so". Does that mean September for the US and October (=Q4) for Europe? I think the...
View ArticleReply: Arkham Horror (Third Edition):: Rules:: Re: Marie Lambeau's Witch...
by Clipper Marie can Smoky Velvet an Attack to another investigator. She cannot Witch Blood it to them unless that investigator has somehow disengaged from the monster after attacking them.
View ArticleReply: DOOM: The Board Game:: Rules:: Re: Impassable Terrain and Adjacency.
by Nominrath Yes. That is a correct assumption.However, it is important to note that two diagonal spaces that share a corner ARE adjacent if they share spaces that are NOT impassable. Thus, those...
View ArticleReply: Power Rangers: Heroes of the Grid:: Rules:: Re: Guard and Reaction ?s
by az933kivangamer84 wrote:Oh. So if I’m drawin mixed putty cards A) The lead ranger decides the composition?B) The lead ranger decides the order?C) super putty first?D) putty first?E) choose how many...
View ArticleThread: Hellboy: The Board Game:: General:: Stretch goal cards quick question
by ZeusBTY After a few games of using just the base game cards I decided to add the SG cards and mini's (still leaving out the Conqueror Worm and BPRD Archives expansions). I noticed that there don't...
View ArticleReply: Arkham Horror (Third Edition): Dead of Night:: General:: Re: New...
by mlcarter815 I don't understand why they threw in a deck holder.
View ArticleReply: Gloomhaven:: Variants:: Re: Custom Class - Magician (EQ)
by Avantyr Custom classes always have people feeling they are OP, so that might be his prejudice, looking specifically for things that appear too good.You can easily do that with the game's classes as...
View ArticleReply: Gloomhaven:: Variants:: Re: Burnt Onion minicampaign by Matej Gába
by Avantyr No end of turn looting is the worst scenario effect or rule I've seen, so I'd vote against that.
View ArticleReply: Arkham Horror (Third Edition):: Rules:: Re: Marie Lambeau's Witch...
by burialClipper wrote:Marie can Smoky Velvet an Attack to another investigator. She cannot Witch Blood it to them unless that investigator has somehow disengaged from the monster after attacking...
View ArticleReply: Magic: The Gathering:: General:: Re: SOLVED Thank you: Noob casual...
by Syvanis And no need to worry about not being sure what things means. Magic has a LONG history of nicknames for most of the major cards in the game and people that are really invested tend to forget...
View ArticleReply: Samurai Spirit:: General:: Re: Playing with a bad memory...
by Xahendirsteedjohnsteed wrote:HiFrom what people say it seems that a key part of being able to win this game is memorising the deck the first go through, then anticipating and card counting on the...
View ArticleReply: Arkham Horror (Third Edition):: Rules:: Re: Marie Lambeau's Witch...
by nobody82bClipper wrote:Marie can Smoky Velvet an Attack to another investigator. She cannot Witch Blood it to them unless that investigator has somehow disengaged from the monster after attacking...
View ArticleReply: Shadows of Brimstone: Forbidden Fortress:: General:: Re: Are the...
by njep Not looking at the tables right now, and I haven't played the FoFo heroes enough yet, but it seems to me like the FoFo heroes have a stronger start, but that there aren't as many killer...
View ArticleReply: Legends of Andor:: General:: Re: Higher weight than Mice & Mystics? How??
by Gallandr As others have also stated, the games are in fact different in style. The one a dungeon crawler, the other more of a journey each legend on its own.I played M&M, and enjoyed it. But I...
View ArticleReply: Arkham Horror (Third Edition): Dead of Night:: General:: Re: New...
by Barronmore it's for the monster deck i believe. I think it's also going to have some new draw top/bottom action in one of the scenarios?
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